
Oddly, most games don't seem to care and you just might get bad or nonfunctional FF. If you don't, then in the controller settings, pressing any of the buttons to test the force feedback causes a crash. It transpires there's an unrelated force-feedback issue with the R440 wheel (as well as a few other Saitek force-feedback controllers from that time, as I understand) on Windows versions as far back as Vista, where something about the way the driver/device is installed goes wrong and some registry keys wind up needing to be deleted. I sort of got it working, so here's what I did. Oculus Rift (although turned off for now, so the game is running on the main monitor)Īny suggestions? I was wondering if there was a cheeky XML file which contained the keymappings that I could edit 'offline' to see if I can get the game to accept the settings that way?ĭoes it crash if you try to assign something else to Turn Left? Like maybe the forward axis or a button (id probably try a button first, then the axis.)ĭoes it crash if you assign the left axis to something else?Nope it's fine with anything else.īUT. This is a Windows 8.1 system and pCars is installed via Steam, if that helps: The drivers are as new as I can find, coming straight off Saitek's FTP site. I'm gutted, I had my Rift DK2 ready and everything, really wanted this thing to work. and then within about two seconds it crashes out to this: I can even launch a race and (bar being unable to turn left) everything works great.īUT if I try to assign the left turn axis, and turn the wheel left and back, it records the axis correctly in the settings. I can set up everything else - throttle, brake, all buttons, paddle shifts, etc. Set it up and all but for some reason the game instantly crashes when I try to set up the steering axis for turning left. I have an ancient Saitek R440 Force Wheel which I dusted off to try Project Cars.
