


Sane Trilogy can be enjoyed on a wide range of PC systems on Ultra settings at 1080p. What’s also amazing here is that Crash Bandicoot N. Sane Trilogy mainly uses two CPU cores/threads and as such, there aren’t any performance differences at all between quad-cores and six-cores. And we are happy to report that even a modern-day dual-core CPU can run the game with more than 100fps. In order to find out how the game performs on a variety of CPUs, we simulated a dual-core and a quad-core CPU. What’s also cool is that the teams have added small descriptions about its option that pops up at the top of the screen. PC gamers can adjust the quality of shadows and anti-aliasing, can choose between 30fps or 60fps, and can enable or disable ambient occlusion, blood, depth of field and fur blur. Iron Galaxy and Vicarious Visions have added a few graphics settings to tweak. NVIDIA has not included any SLI profile for this game, meaning that our GTX690 performed similarly to a single GTX680.

The game has just been released on our platform so it’s time to benchmark it and see how it performs.įor this PC Performance Analysis, we used an Intel i7 4930K (overclocked at 4.2Ghz) with 8GB RAM, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s GTX980Ti and GTX690, Windows 10 64-bit and the latest version of the GeForce and Catalyst drivers. And… well… here we are today with Crash Bandicoot finally making its debut on the PC platform. Back in 2017, we reported about Crash Bandicoot N Sane Trilogy coming to the PC with support for 4K resolutions and 60fps.
